Everything is a simulation of reality where everything you see is a thing you can be, from animals to planets to galaxies and beyond — you can be the Universe or create your own.
Everything takes place in the world we live in now. It features one million+ years of gameplay, a rich musical score, and thousands of playable characters. It was created by David OReilly who also created one of the first Double Fine Presents titles - Mountain. It is narrated by the late great British philosopher Alan Watts.
To get a sense of the game we invite you to enjoy this 10 minute gameplay film that was selected for the Berlin and San Francisco Film Festivals this year.
We’re proud to announce that OOBLETS will be published by Double Fine Productions, and will be playable at the Day of the Devs GDC arcade in San Francisco next week!
Ooblets is a farming and creature collecting game made by Glumberland, a two person development team consisting of Rebecca Cordingley and Benjamin Wasser.
I’ll let them take over from here…
Most of you probably haven’t heard of us or our game yet, so I thought I’d tell you a bit about who we are and what Ooblets is.
My name is Rebecca and I’m the lead (and only) programmer on Ooblets. I’m also the lead artist. I don’t sleep much. I’ve got the rest of the team here, so I’ll let them introduce themselves one by one:
That’s everyone. Ben is our Chief Napping Officer and Game Designer.
Our studio, Glumberland, is just a fancy name for the two of us goobers in pajamas making Ooblets out of our little apartment.
So what is Ooblets?
Ooblets is a farming and creature collecting game. It’s been likened to Pokémon smushed into Harvest Moon and stirred up with some Animal Crossing.
In Ooblets, you’ll manage a farm, explore a bunch of weird places, find wild ooblets (that’s the name of the creatures), battle other ooblet trainers, collect all sortsa stuff, and even manage a little shop!
Battles are turn-based with a lot of team mechanics. Are you going to stack your team with quick attack ooblets or balance things out with healer and defense type ooblets? Who knows!
The farming gameplay is full of juicy upgrades, automation, and zany crops like fleeps, greeps, and zuchinoids. Zany!
Explore the regions of Oob and travel across different biomes finding new ooblets, trainers, seeds, and maybe even some hats.
When can I play it?
We’re aiming for a 2018 release. I know that’s a while from now, but we’ll make sure the wait is worth it. Until then, we’d love it if you followed along with our progress on all your favorite social networks like Twitter, Tumblr, Facebook, Twitch, Trunch, Tibdibz, and Boopwire.
You should also maybe definitely sign up at Ooblets.com so we can spam you when something big happens like the game is released.
Thanks guys! If you’re in San Francisco next week for GDC then you’ll find Ooblets in our Day of the Devs zone, we’ll be sure to bring the whole gang along to a show relatively near you as soon as we’re able to! For now though please join us in welcoming Ooblets to the Double Fine Presents Family. Yay Ooblets!
We’re very happy to announce that Psychonauts 2 will be published by Starbreeze Studios! These guys are developers now turned publishers. You’ve probably played one of their games, like the PAYDAY-series that they are maybe most famous for, and also one of our favorite games in recent years, Brothers: A Tale of Two Sons.
We’re really excited to be working with a publisher that has such a strong background in development, it makes them a perfect partner in our eyes—We’re confident this will be a great marriage, and that our game babies will be the most handsomest of all time.
If you cast your mind’s eye back to our Fig campaign, you may recall some rather attractively made brain shaped charts showing how we were putting together the funding for Psychonauts 2. There would be a portion from our generous backers and Fig investors, a portion from Double Fine, and a portion from an undisclosed publishing partner. This is what that chart looks like now:
Get ready to dive headfirst into the mysterious and paranormal world of the Psychonauts for the first time in more than ten years, because Psychonauts in the Rhombus of Ruin is coming out on February 21, exclusively for PlayStation VR!
This is not Psychonauts 2; it’s a standalone chapter of the Psychonauts saga — a mind-bending adventure puzzle game made from the ground up for VR that will chronicle the events between the first Psychonauts and its forthcoming sequel.
You’ll assume the role of Raz, an intrepid young psychic and now fully fledged member of the Psychonauts — an elite group of international psychic secret agents! You’ll see through Raz’s eyes in first person, using his various psychic powers to affect the world, and solve puzzles: the power of Clairvoyance will allow you to see through the eyes of others and explore the environment, while other abilities such as Telekinesis and Pyrokinesis allow you to move things around with the power of your mind… or just set them on fire.
The story picks up exactly where it left off at the end of Psychonauts, with Raz, Lili, Sasha, Milla, and Coach Oleander flying off to rescue Truman Zannotto, the Grand Head of the Psychonauts. Their mission takes them straight into the heart of the Rhombus of Ruin — a mysterious part of the ocean as deadly as two Bermuda Triangles back to back!
When the rescue party itself is kidnapped and held prisoner in the Rhombus, Raz is immobilized and must use only his psychic powers to reunite his friends, reveal the identity of the mysterious kidnapper, and free Truman before the madness of the Rhombus consumes all their minds!
Psychonauts in the Rhombus of Ruin was designed to be as fun for long time fans as it is for people new to the franchise, so if you’ve never played Psychonauts before that won’t be a problem. You do have time to check it out before this installment arrives though, the original Psychonauts is available now for PS4 as a PS2 Classic!
It’s hard to convey what a VR game will be like with just 2D screenshots, so we thought we’d try our hand at a fancy “3D screenshot” This 3D video clip allows you to pan around 360 degrees and experience the world of Rhombus of Ruin first hand. The video also supports stereoscopic 3D, so it should work on your PSVR, other headsets like Google Cardboard, or just a pair of red/blue 3D glasses!
It is the future. It is a world of automation and pleasure amongst the stars. It is a soundtrack AHEAD of its time.
Iam8bit presents a Double Fine and Adult Swim production of the mind-blowing score to the epic, retro sci-fi adventure HEADLANDER.
Composer David Earl has created an analog-synth fueled masterpiece, inspired by the electronic music of Vangelis, Jarre, Tangerine Dream, and more. From the ambient chimes of the Pleasure Port to the haunting collapse of the Computer Core, this expansive score will transport you to the future. Behold him live composing the soundtrack in this 2 Player Productions Minisode.
While your EAR HOLES will be elated, your OCULAR BALLS will be indelibly seared by the album art created by writer & director Lee Petty. Featuring a full gatefold spread image, custom sleeve art and psychedelic spattered platters, it is a sight you will not soon forget.
We’ve partnered with Loot Crate to bring an exclusive Psychonauts item to this month’s Mad Science themed crate: Raz’s Goggles!
We initially wanted to include a pair of goggles as a reward in the Psychonauts 2 FIG campaign, but were unable to figure out the logistics and they sadly ended up being cut. Now however we’re really happy to report that our friends at Loot Crate were able to bring them to life, and they look great, as Tim bravely demonstrates below:
A Perfect Cosplay addition, these goggles will enhance your personal style, keep your eyes free from lint, and allow you to see just the red half of 3D movies (aka the best half)
The Goggles are part of this Month’s Gaming Loot Crate, which is Mad Science themed, and features items from other games like Portal and Megaman.
One minute you’re on the road, riding, not a care in the world. Then some guy in a suit comes along and says he’s got a deal for you and your gang. But when you come to, you’ve got a lump on your head, the law on your back, and a feeling in your gut that the road you’re on is about to get a lot rougher…
Originally released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim Schafer, telling the story of Ben Throttle; butt-kicking leader of biker gang the Polecats, who gets caught up in a tale of Motorcycles, Mayhem and Murder.
Now over 20 years later, Full Throttle is back in a remastered edition that features all new hand-drawn and 3D high-resolution artwork with remastered audio and music.
Players will be able to switch back and forth between classic and remastered modes, and mix-n-match audio, graphics and user interface options to their heart’s desire. Also included is a concept art browser with work from Peter Chan, and a commentary track with the game’s original creators.
Full Throttle was the first game with Tim Schafer as sole project lead, and a much beloved cult classic! This special edition has been lovingly restored and remade with the care and attention that can only come from involving the game’s original creators. It’s headed to PS4, PS Vita and PC in 2017!
Thanks to everyone who came to Day of the Devs 2016 and made it such a fun day!
If you were at the show then you may have noticed the folks from 2 Player Productions wandering around filming things, as they tend to do most of the time. They’ve edited their footage down into this little highlights reel! Maybe you’ll spot yourself wandering around in the background with a beer in your hand, going slightly mad as you try to work out which of the incredible games in display you need to play next… or caught unawares whilst lost in a VR demo.
If you weren’t there, maybe this video will be the catalyst that lures you into coming next year. See you then!
I have always considered Double Fine to be an inclusive company, but lately it has become clear to me and the whole team that we need to do more. We need to take action to increase the diversity of our team for the health of our company, its culture, and the games that we make. To that end, we would would like to specifically encourage folks from underrepresented groups to consider a career at Double Fine.
Creating the best games requires fresh ideas from a variety of new voices. We value those voices and give them an environment to contribute and be heard. We want our perspectives to always be challenged—to benefit our team’s quality of life, and also the quality of our games.
This commitment is in line with the core values of our company. Double Fine is a friendly, safe work environment where harassment, bullying, and discrimination are not tolerated. (And luckily, not common since we have hired such a great group of people!)
Double Fine is deeply committed to the work/life balance of every employee. We value team members’ important commitments outside of the company. We support flexible hours, working from home, and an open PTO policy to help them take care of those commitments. Our family leave benefits apply to all employees from their first day of work. There is no “cliff” or probationary period.
Double Fine values input from every team member. We have dedicated feedback meetings where everyone is encouraged to provide ideas for and critiques of our games. In our company wide game jams, every employee can pitch their own game ideas.